{"id":287,"date":"2010-02-28T20:17:28","date_gmt":"2010-03-01T03:17:28","guid":{"rendered":"http:\/\/sxross.com\/?p=287"},"modified":"2010-04-06T22:43:32","modified_gmt":"2010-04-07T05:43:32","slug":"windmill-2","status":"publish","type":"post","link":"http:\/\/sxross.com\/?p=287","title":{"rendered":"Windmill \u2013 Personal Project"},"content":{"rendered":"<p><a rel=\"attachment wp-att-43\" href=\"http:\/\/sxross.com\/?attachment_id=43\"><img decoding=\"async\" loading=\"lazy\" title=\"Windmill01\" src=\"http:\/\/sxross.com\/wp-content\/uploads\/2010\/02\/ScreenShot00017-500x375.jpg\" alt=\"\" width=\"500\" height=\"375\" \/><\/a><\/p>\n<p>This was intended to be a super quick reintroduction into Unreal project  for me. I started out with a rough sketch for what I wanted to build;  something cute and not very complex.<\/p>\n<p>________________________________________________________________________<\/p>\n<p><a rel=\"attachment wp-att-53\" href=\"http:\/\/sxross.com\/?attachment_id=53\"><img decoding=\"async\" loading=\"lazy\" title=\"In_Maya01\" src=\"http:\/\/sxross.com\/wp-content\/uploads\/2010\/02\/In_Maya011-500x582.jpg\" alt=\"\" width=\"500\" height=\"582\" \/><\/a><\/p>\n<p>This is a simple Maya screen capture of what I was able to do the first  day. I thought that the grass \u2018fringe\u2019 around the floating chunk of rock  might work to soften that edge. The boulders and roots were just  stuffed into the ground to break up the dirt mass.<\/p>\n<p>________________________________________________________________________<a rel=\"attachment wp-att-55\" href=\"http:\/\/sxross.com\/?attachment_id=55\"><img decoding=\"async\" loading=\"lazy\" title=\"In_Maya02\" src=\"http:\/\/sxross.com\/wp-content\/uploads\/2010\/02\/In_Maya023-500x309.jpg\" alt=\"\" width=\"500\" height=\"309\" \/><\/a><\/p>\n<p>A close up of the grass fringe. I was already pretty dubious about this  actually working in a game engine.<\/p>\n<p>________________________________________________________________________<\/p>\n<p><a rel=\"attachment wp-att-56\" href=\"http:\/\/sxross.com\/?attachment_id=56\"><img decoding=\"async\" loading=\"lazy\" title=\"windmill_low_res02\" src=\"http:\/\/sxross.com\/wp-content\/uploads\/2010\/02\/windmill_low_res021-500x396.jpg\" alt=\"\" width=\"500\" height=\"396\" \/><\/a><\/p>\n<p>Day 2. Got UDK installed and managed to pull over all of my assets.  Even had a little time to add a sky sphere and four point lights.<\/p>\n<p>That grass fringe is horrible.<\/p>\n<p>________________________________________________________________________<\/p>\n<p><a rel=\"attachment wp-att-58\" href=\"http:\/\/sxross.com\/?attachment_id=58\"><img decoding=\"async\" loading=\"lazy\" title=\"udk_full\" src=\"http:\/\/sxross.com\/wp-content\/uploads\/2010\/02\/udk_full-500x304.jpg\" alt=\"\" width=\"500\" height=\"304\" \/><\/a><\/p>\n<p>Day 3\u00a0 &#8211; added a real sky texture and figured out how to use the foliage  factory. Also added some lights.<\/p>\n<p>________________________________________________________________________<\/p>\n<p><a rel=\"attachment wp-att-43\" href=\"http:\/\/sxross.com\/?attachment_id=43\"><img decoding=\"async\" loading=\"lazy\" title=\"Windmill01\" src=\"..\/wp-content\/uploads\/2010\/02\/ScreenShot00017-500x375.jpg\" alt=\"\" width=\"500\" height=\"375\" \/><\/a><\/p>\n<p>Day 4 &#8211; gotta pull the plug on this and move on with my life. Added spec  and normal maps for everything, rebuild the dirt clod,\u00a0 added lots of  small details, rebuilt the windmill building (it was far too sloppy),  rebuilt the ground,\u00a0 and learned how to set up an alpha mask shader to  vertex paint a blend between the rock and grass (ground) texture.<\/p>\n<p>________________________________________________________________________<\/p>\n<p><a rel=\"attachment wp-att-59\" href=\"http:\/\/sxross.com\/?attachment_id=59\"><img decoding=\"async\" loading=\"lazy\" title=\"ScreenShot00000\" src=\"http:\/\/sxross.com\/wp-content\/uploads\/2010\/02\/ScreenShot00000-500x375.jpg\" alt=\"\" width=\"500\" height=\"375\" \/><\/a><\/p>\n<p>Flowers are nice but the tan weed texture is too low-res.<\/p>\n<p>________________________________________________________________________<\/p>\n<p><a rel=\"attachment wp-att-60\" href=\"http:\/\/sxross.com\/?attachment_id=60\"><img decoding=\"async\" loading=\"lazy\" title=\"ScreenShot00015\" src=\"http:\/\/sxross.com\/wp-content\/uploads\/2010\/02\/ScreenShot00015-500x375.jpg\" alt=\"\" width=\"500\" height=\"375\" \/><\/a><\/p>\n<p>I like the dog house. The lighting could really use some work.<\/p>\n<p>________________________________________________________________________<\/p>\n<p><a rel=\"attachment wp-att-61\" href=\"http:\/\/sxross.com\/?attachment_id=61\"><img decoding=\"async\" loading=\"lazy\" title=\"ScreenShot00018\" src=\"http:\/\/sxross.com\/wp-content\/uploads\/2010\/02\/ScreenShot00018-500x375.jpg\" alt=\"\" width=\"500\" height=\"375\" \/><\/a><\/p>\n<p>I ruined the tree. Lesson learned; when doing foliage made out of quads  stuffed together, don\u2019t make the texture too uniform and make sure that  the texture has a much smaller opacity to transparency ratio.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This was intended to be a super quick reintroduction into Unreal project for me. I started out with a rough sketch for what I wanted to build; something cute and not very complex. ________________________________________________________________________ This is a simple Maya screen capture of what I was able to do the first day. I thought that the [&#038;hellip<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[9,8],"tags":[],"_links":{"self":[{"href":"http:\/\/sxross.com\/index.php?rest_route=\/wp\/v2\/posts\/287"}],"collection":[{"href":"http:\/\/sxross.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/sxross.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/sxross.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/sxross.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=287"}],"version-history":[{"count":20,"href":"http:\/\/sxross.com\/index.php?rest_route=\/wp\/v2\/posts\/287\/revisions"}],"predecessor-version":[{"id":420,"href":"http:\/\/sxross.com\/index.php?rest_route=\/wp\/v2\/posts\/287\/revisions\/420"}],"wp:attachment":[{"href":"http:\/\/sxross.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=287"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/sxross.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=287"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/sxross.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=287"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}