{"id":381,"date":"2010-03-23T17:07:32","date_gmt":"2010-03-24T00:07:32","guid":{"rendered":"http:\/\/sxross.com\/?p=381"},"modified":"2014-03-24T19:12:27","modified_gmt":"2014-03-25T02:12:27","slug":"new-stuff-3-23-2010","status":"publish","type":"post","link":"http:\/\/sxross.com\/?p=381","title":{"rendered":"New Stuff 3-23-2010"},"content":{"rendered":"<p>Been a busy beaver lately\u2026so many projects, so little time. Having the studio shut down has given me some valuable time to brush up on my skills and try out some things that I\u2019ve wanted to do. This Post is what I\u2019ve been up to in the last two weeks:<\/p>\n<p>These images show some modeling and texture tests I was doing in   Unreal. I got a little frustrated when I realized that my video card was   creating super blotchy Lightmaps due to video card bugs in dealing  with  DXT1 compression. I can hide the artifacts by playing with the  gamma  curves on my monitor but that doesn\u2019t teach me anything! I still  need to  figure out how to get the most out of my spec and normal maps,  they  really don&#8217;t show that well with the lighting here.<\/p>\n<p><a rel=\"attachment wp-att-383\" href=\"http:\/\/sxross.com\/?attachment_id=383\"><\/a><a rel=\"attachment wp-att-384\" href=\"http:\/\/sxross.com\/?attachment_id=384\"><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-full wp-image-384\" title=\"ScreenShot00002\" src=\"http:\/\/sxross.com\/wp-content\/uploads\/2010\/03\/ScreenShot000021.jpg\" alt=\"\" width=\"500\" height=\"375\" \/><\/a><\/p>\n<p><a rel=\"attachment wp-att-385\" href=\"http:\/\/sxross.com\/?attachment_id=385\"><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-full wp-image-385\" title=\"ScreenShot00003\" src=\"http:\/\/sxross.com\/wp-content\/uploads\/2010\/03\/ScreenShot00003.jpg\" alt=\"\" width=\"500\" height=\"375\" \/><\/a><\/p>\n<p><a rel=\"attachment wp-att-386\" href=\"http:\/\/sxross.com\/?attachment_id=386\"><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-full wp-image-386\" title=\"ScreenShot00004\" src=\"http:\/\/sxross.com\/wp-content\/uploads\/2010\/03\/ScreenShot00004.jpg\" alt=\"\" width=\"500\" height=\"425\" \/><\/a><\/p>\n<p>________________________________________________________<\/p>\n<p>This was a super quick sketch (30 min.) for something I&#8217;d like to build  next in Unreal. I put those lamp posts in to help me with scale but I&#8217;m  not too happy with how they cut across the center of the image. And the  fact that there should be another one in the foreground.<\/p>\n<p><a rel=\"attachment wp-att-387\" href=\"http:\/\/sxross.com\/?attachment_id=387\"><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-medium wp-image-387\" title=\"Wastes\" src=\"http:\/\/sxross.com\/wp-content\/uploads\/2010\/03\/Wastes-500x281.jpg\" alt=\"\" width=\"500\" height=\"281\" srcset=\"http:\/\/sxross.com\/wp-content\/uploads\/2010\/03\/Wastes-500x281.jpg 500w, http:\/\/sxross.com\/wp-content\/uploads\/2010\/03\/Wastes-1024x576.jpg 1024w, http:\/\/sxross.com\/wp-content\/uploads\/2010\/03\/Wastes.jpg 1152w\" sizes=\"(max-width: 500px) 100vw, 500px\" \/><\/a><\/p>\n<p>This next image was another quick sketch that was mostly a reaction to  me not liking the direction that the first one was going. I&#8217;m also  trying to learn how to use custom brushes more although I think maybe  the &#8216;spines&#8217; on the lower right are a little too much.<\/p>\n<p><a rel=\"attachment wp-att-388\" href=\"http:\/\/sxross.com\/?attachment_id=388\"><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-medium wp-image-388\" title=\"Sirens_WhiteBones\" src=\"http:\/\/sxross.com\/wp-content\/uploads\/2010\/03\/Sirens_WhiteBones-500x281.jpg\" alt=\"\" width=\"500\" height=\"281\" srcset=\"http:\/\/sxross.com\/wp-content\/uploads\/2010\/03\/Sirens_WhiteBones-500x281.jpg 500w, http:\/\/sxross.com\/wp-content\/uploads\/2010\/03\/Sirens_WhiteBones-1024x576.jpg 1024w, http:\/\/sxross.com\/wp-content\/uploads\/2010\/03\/Sirens_WhiteBones.jpg 1152w\" sizes=\"(max-width: 500px) 100vw, 500px\" \/><\/a><\/p>\n<p>________________________________________________________<\/p>\n<p>Mudbox is so easy to use that I\u2019ve found myself reluctant to force  myself into getting comfortable with ZBrush\u2019s crazy interface. Time to  get over that.<\/p>\n<p>These next three images are of a head that I quickly sculpted in  ZBrush starting from a PolySphere. The coloration on the nose is still a  bit broken; I wanted to achieve a necrotic look but ended up making the  nose look out of place. Oh well, I learned what I wanted from this and  it&#8217;s not inspired enough to warrant spending more time on.<\/p>\n<p><a rel=\"attachment wp-att-389\" href=\"http:\/\/sxross.com\/?attachment_id=389\"><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-medium wp-image-389\" title=\"QuickHeadSculpt01\" src=\"http:\/\/sxross.com\/wp-content\/uploads\/2010\/03\/QuickHeadSculpt01-500x539.jpg\" alt=\"\" width=\"500\" height=\"539\" srcset=\"http:\/\/sxross.com\/wp-content\/uploads\/2010\/03\/QuickHeadSculpt01-500x539.jpg 500w, http:\/\/sxross.com\/wp-content\/uploads\/2010\/03\/QuickHeadSculpt01.jpg 651w\" sizes=\"(max-width: 500px) 100vw, 500px\" \/><\/a><\/p>\n<p><a rel=\"attachment wp-att-390\" href=\"http:\/\/sxross.com\/?attachment_id=390\"><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-medium wp-image-390\" title=\"QuickHeadSculpt02\" src=\"http:\/\/sxross.com\/wp-content\/uploads\/2010\/03\/QuickHeadSculpt02-500x667.jpg\" alt=\"\" width=\"500\" height=\"667\" srcset=\"http:\/\/sxross.com\/wp-content\/uploads\/2010\/03\/QuickHeadSculpt02-500x667.jpg 500w, http:\/\/sxross.com\/wp-content\/uploads\/2010\/03\/QuickHeadSculpt02.jpg 505w\" sizes=\"(max-width: 500px) 100vw, 500px\" \/><\/a><\/p>\n<p><a rel=\"attachment wp-att-391\" href=\"http:\/\/sxross.com\/?attachment_id=391\"><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-medium wp-image-391\" title=\"QuickHeadSculpt03\" src=\"http:\/\/sxross.com\/wp-content\/uploads\/2010\/03\/QuickHeadSculpt03-500x561.jpg\" alt=\"\" width=\"500\" height=\"561\" srcset=\"http:\/\/sxross.com\/wp-content\/uploads\/2010\/03\/QuickHeadSculpt03-500x561.jpg 500w, http:\/\/sxross.com\/wp-content\/uploads\/2010\/03\/QuickHeadSculpt03.jpg 618w\" sizes=\"(max-width: 500px) 100vw, 500px\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Been a busy beaver lately\u2026so many projects, so little time. Having the studio shut down has given me some valuable time to brush up on my skills and try out some things that I\u2019ve wanted to do. This Post is what I\u2019ve been up to in the last two weeks: These images show some modeling [&#038;hellip<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"http:\/\/sxross.com\/index.php?rest_route=\/wp\/v2\/posts\/381"}],"collection":[{"href":"http:\/\/sxross.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/sxross.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/sxross.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/sxross.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=381"}],"version-history":[{"count":8,"href":"http:\/\/sxross.com\/index.php?rest_route=\/wp\/v2\/posts\/381\/revisions"}],"predecessor-version":[{"id":623,"href":"http:\/\/sxross.com\/index.php?rest_route=\/wp\/v2\/posts\/381\/revisions\/623"}],"wp:attachment":[{"href":"http:\/\/sxross.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=381"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/sxross.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=381"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/sxross.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=381"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}