Archive for October, 2016

ZBrush

Just a few models I sculpted in Zbrush for a Graphic Novel I’m working on. Not the most detailed models but enough for the intended purpose.

Protected: ‘Worlds’

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The Sims 4

A little game that some people might have heard of. Art Directing on this was something I was definitely not prepared for. Too much to say on that topic. Here’s a few screens of the game when I was acting AD.

Probably the thing I’m most proud of is how far the Sims came from when I started to when we shipped:

And finally, just one of the many things I had to do in absence of a lead willing to do the job (another long story); a graphic that illustrated how I wanted our pants vs boot layering to work:

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