This started out as an exercise to re-familiarize myself with building modular terrain. I did a lot of this kind of work on the PS2 but the persistent problem was in trying to build urban landscapes that felt organic which is now fairly easy to do with modern engines where the level topology doesn’t all have to be welded.

Once I started building I wanted to also see how well I could achieve a cell shaded look with the Crytek engine. What you see here is about 32 hours of work. The cool thing (for me at least) is that with just a few parts (plus some landmarks to help navigation) I could quickly build a huge town.